Post
Community is here
StackPop just got a public side. Browse what other players are popping, rate the games you've actually played, and read takes from people whose playtime is on the line.

StackPop has been a single-player tool since day one. You, your library, the picker. Nobody watching while you decided whether to start Chrono Trigger for the third time.
That's still true. Nothing about your picker, your stacks, or your private profile changes today.
But starting today there's also a public side: Community. Other players, other backlogs, what they actually played, what they actually thought.

What's popping
The new /games page is the front door. Live counters of who's mid-pop right now and how many games got popped today. A grid sorted by what's hot this week, top rated, most reviewed, or new. Filters for genre, platform, and year. Click any cover and you land on that game's Community page.
Every game gets a page. Hero with the cover, the year, and the studios that made it. A ratings histogram so you can see the spread, not just the average. A status mix showing how many players have it in playing, completed, shelved, or still in backlog. Reviews underneath. Other games that the people who rated this also rated.
If a game has nothing on it yet, the page says so honestly. Pop it. Finish it. Write the first review. There's no participation trophy for being the forty-seventh person to type "10/10 peak fiction."
Rate from anywhere
You don't have to finish a game to rate it. You don't even have to leave Play.
Open the action menu on any game card. There's a new "Rate or review" item. Pick a number from 1 to 10. Type a sentence if you have one. Bold, italic, line breaks. Hit publish if you want it public, leave the toggle off if it's just for you. That's it.

Your private rating from before today is still your private rating. Nothing got pushed public unless you flipped a switch.
Hours played on every review
If you've logged playtime on a game, your review carries it. "★ 7 on PC, 12h played" sets a very different expectation than "★ 7 on PC." When Steam says you put 80 hours into Stardew Valley, that's on your review too. The take is grounded in the time.
Xbox is the awkward exception. Microsoft doesn't expose per-game minutes from their public stats, so Xbox-only games don't carry an hours number. I'll fix that the day they do and not a day sooner.
What you can see depends on what people opt into
The privacy line is sharp. Anonymous aggregates (how many people are popping a game right now, how many have rated it, where the rating average lands) count every owner regardless of how private their profile is. Usernames, avatars, individual reviews, and the "popping now" avatar strip only show up when the user has a public profile AND has published that specific review.
If your profile is private (it is, by default), nothing about you appears on a game's page. Even if you wrote a public review yesterday. The privacy bar wins over the publish toggle.
You manage everything from Account, Reviews tab. Per-game public/private chip, bulk publish, delete. Report a review that shouldn't be there and it goes into the moderation queue. After enough reports a review hides from public feeds on its own.
What's next
This is the foundation, not the destination. Likes, reactions, and replies on reviews are next. Automated moderation is queued behind it. I built the foundation with room for both so v2 doesn't tear up v1.
Hop into Community and see who's popping what. If you've finished a game and have a take on it, write it. A sentence is enough.